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Thread Statistics | Show CCP posts - 11 post(s) |

Morgan North
The Wild Bunch Electus Matari
0
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Posted - 2011.11.09 17:59:00 -
[1] - Quote
Quote:
Oh. Cool. So tell me Ace: When your ship goes 800 m/s and your enemies goes 801 m/s, what great piloting stunt are you going to pull off to close range if you are 30km away.
Best sentence ever. |

Morgan North
The Wild Bunch Electus Matari
0
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Posted - 2011.11.11 01:15:00 -
[2] - Quote
I'm always confused about why the Railguns don't have the highest alpha damage, while having lowest DPs. Thinkabout it...
A railgun works by expending electrical energy (cap) to boost a charge to incredible speeds.
It would make sense the weapon had to cool down for a bit due to friction (if at all present) / electrical circuit cooldown, making it a supposedly great alpha weapon but with little DPS.
Somethign that would...
I don't know, make Sniper-duty (for a ship) sensical and logical.
Instead we have artilery doing the highest alpha when this should be the highest DPS weapon, given that its just a big bullet inside a barrel, with no cap drainage, that supposedly is reloaded very quickly. |

Morgan North
The Wild Bunch Electus Matari
5
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Posted - 2011.11.16 19:00:00 -
[3] - Quote
I'll only start thinking Hybrids are balanced when I can triple plate my Vigilant with a full neutron rack and a 1600. |

Morgan North
The Wild Bunch Electus Matari
6
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Posted - 2011.11.17 12:00:00 -
[4] - Quote
What if Hybrid ammo gave different bonuses based on the weapon being loaded was either Blaster or Railguns?
I'm talking specifically about range bonuses, allowing -some- ammo types to increase the optimal of blasters by a scale of 200% to 500%, and thusly hit at the usual "kiting" ranges.
If we left Anti-matter as it is, and instead buffed Iron, Tungsten and Lead optimal ranges to the usual kiting ranges (Around 10, 15 and 20 Km), but applied that change only to Blasters, you could see that speed wasn't necessary, merely time to swap ammonition based on the engagement range. However, these bonuses would be tied to Blasters specifically, not to Railguns. |

Morgan North
The Wild Bunch Electus Matari
61
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Posted - 2011.12.22 22:05:00 -
[5] - Quote
Fon Revedhort wrote:There are several ways to balance active and passive tank types without boosting repping values themselves, which is the last thing one should consider doing.
In addition to (or instead of, if you so please) what I've already said (plain reduction in EHP) it's also very appealing to increase fitting requirements for plates/extenders and reduce them for active modules.
2600 MW for 1600mm plate - hell, yes! In this case passive tanking becomes much more interesting fitting-wise. It's no longer 'overtank with plates and put biggest guns on top of it', but rather 'I have to actually make a tough choice'. 500 MW for a large shield extender - w00t!
As for repping mods, they are already balanced pretty well by cap consumption. If anything, they should require less PG and less CPU.
And this of a direct relation to hybrids, btw.
I'd be ok with that idea. Would make it hard/impossible to fit 1600mm on cruisers though, unless I'm mistaken. But then again I do think the whole "oversized" fitting requirement is silly, and could do with a general renaming in terms of gameplay. Afterall, does anyone outside a few fittings evr use small shield extenders? And I'm not sure such fittings do exist anyway. |

Morgan North
The Wild Bunch Electus Matari
61
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Posted - 2012.01.04 17:04:00 -
[6] - Quote
Magosian wrote:I hope everyone had an enjoyable holiday season, even CCP.  -increase the effective range of null ammo to match barrage and scorch -give hybrid ammo the overhaul it desperately needs (reduced reload timers is worthless without decent ammo selection) -crown gallente as the speed king -make local rep MUCH more effective -swap the properties of hybrids and projectiles -significantly increase scan resolution and sensor strength on all gallente ships -reduce mineral costs of hybrid turrets and ships, at least until this is all ironed out (this is the least you could do for CCP customers who make, use, buy, and lose anything related to hybrids)
+1 for more speed and Local rep.
Basically, give the Deimos the Phobos stats. In fact just make the Phobos the HAC of the two. And give it drones and less mass. Win for Gallente.
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Morgan North
The Wild Bunch Electus Matari
61
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Posted - 2012.01.06 20:10:00 -
[7] - Quote
I agree that for weapons with the highest fitting requirements, while wasting cap per shot, and unable to select damage types, the fact that autocannons have so many advantages is plain wrong. The solution? Increase autocannon fitting requirements and lower hybrids. You barely even have to touch the damage f you allow for more fitting options. |

Morgan North
The Wild Bunch Electus Matari
61
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Posted - 2012.01.07 13:11:00 -
[8] - Quote
Rails should deal Alpha. Thats what they are there for. DPS should be Artilery/Autocannons/Blasters. Thats pretty much how you balance the things and make them viable. |

Morgan North
The Wild Bunch Electus Matari
61
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Posted - 2012.01.08 18:59:00 -
[9] - Quote
I have a crazy idea...
...Maybe Hybrid platforms could do with a 5 to 25% (role bonus, per level of cruiser required) reduction to fitting requirements to the weapons they are supposed to use, like caldari get that bonus applied only to railguns, whiel gallente get that bonus applied only to blasters? :) |

Morgan North
The Wild Bunch Electus Matari
61
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Posted - 2012.01.08 20:00:00 -
[10] - Quote
They lowered all hybrid weapon's requirements yes. But I'm not talking that, but rather, about giving Gallente a Blaster-specific bonus that also works as a railgun-specific penalty (or lack of bonus) while giving caldari a railgun-specific bonus that doest' apply to blasters. In orde to further breach the gap and reward people who want to fy Blasters/Railguns.
But its just an idea. ;)
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Morgan North
The Wild Bunch Electus Matari
61
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Posted - 2012.01.10 21:41:00 -
[11] - Quote
I could live with that, really. But then again, I'm a caldari Pilot who has Gallente hybrid training and it makes perfect sense in the EVE universe, since they share a homeworld (a reason for having shared weapon systems). |

Morgan North
The Wild Bunch Electus Matari
61
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Posted - 2012.01.13 17:51:00 -
[12] - Quote
1. No. Although Angular velocity could/should have varying d/dt (x, y, z) speeds.
2. Maybe. I like the part where skills come into play. |

Morgan North
The Wild Bunch Electus Matari
61
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Posted - 2012.01.21 10:50:00 -
[13] - Quote
There's 90 page of "this works" and then followed by "that doesn't work". There's a history of autocannons being overpowered by paying attention to "howmost people think they should be". Then we have winmatar online. Ergo, no responses means that the person in question took a step out (he did went on a vacation) and found a threadnought filled with pointless argumentation about people who think they know but might nor really know.
And I fly blasters. All i want is more speed to catch a cynabal. |

Morgan North
The Wild Bunch Electus Matari
61
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Posted - 2012.01.23 13:04:00 -
[14] - Quote
Indeed the fact Hybrids use Cap, in the range of energy neutralizers and nosferatus, coupled with slowboating and armor tanking, even if active, are a great penalty that makes projectiles, with the no cap, greater falloff, selectable ammo type better. |
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